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-
-
- Ultrasound Daily Digest Thu, 22 Apr 1993 Volume 3 : Issue 22
-
- Today's Topics:
- Finale and Cakewalk in Windows
- Gus & Cakewalk for Windoze
- GUS Dram Problems
- joysticks and mice
- Shareware support
- subscribe
- Why do my patches sound bad? & 2 noises are better than one
- windows mouse problems
-
- .Information about the UltraSound Daily Digest (such as
- mail addresses, request servers, ftp sites, etc., etc.) can be found
- at the end of the Digest.
-
- .*** HEY!!! ***
-
- .Before you ask a question, *** READ THE FAQ ***. It's
- available on the request server and the ftp sites, or check the
- newsgroup archives.
-
-
- ----------------------------------------------------------------------
-
- Date: Wed, 21 Apr 93 11:16:16 EDT
- From: "Burns Fisher, VMS Engineering 21-Apr-1993 1116" <fisher@skylab.enet.dec.com>
- Subject: Re: Finale and Cakewalk in Windows
- Message-ID: <9304211516.AA28057@us2rmc.bb.dec.com>
-
- PHTH1@cc.newcastle.edu.au (Tony) says:
-
- >For those of you like me who want a good but affordable combination of music
- >software and soundcard, Finale version 2.2 now supports Windows multimedia
- >extensions. This, of course, means that it will drive the GUS. This means
- >you can now obtain sound from Finale without an MPU401 interface.
-
- Also, check out MusicProse by the same company. It has a bit less functionality
- for a lot less money. The neat thing is that with MusicProse, you get (at least
- when I bought it) a coupon worth something like $200 ($250??) toward upgrading
- to Finale. But the neat thing is that the coupon is worth more than you will pay
- for MusicProse at a reasonable mail order place like PC Connection. This is in
- the US of course; I don't know if it is true elsewhere. But whatever the case,
- most of you won't need the capability of Finale anyway! MusicProse is more
- limited in the total number of parts (but still a lot). I can't even remember
- what else. Nothing I have run into!
-
- and <0096B563.1FE835E0.1162@ualr.edu (Jacuqe Andre' Bussey) says,
-
- >.Has anyone gotten the GUS to work with CakeWalk For windoze?
- >If so please post a detailed description of exactly wht you did and what
- >settings you used!
-
- Yep. I did not have to do anything special except manually load the patches I
- need. When you do the MIDI setup in Cakewalk you get a chance to select the
- MIDI device you want. In fact, I believe you can select several MIDI devices
- and then choose which track to send to which device. Make sure you are using
- Ultrasound Synth, and not Ultrasound MIDI Out. Also note that you can set up
- Cakewalk so that instead of patch numbers, it will tell you the instrument
- names. You just set up a map (and GM is supplied). Sorry, I can't remember
- where all of these are exactly, but that is just gilding the lilly. The real
- things you need to remember are:
-
- 1) Preload the patches...CWW does not do patch caching
-
- 2) Make sure you use Ultrasound Synth, not MIDI
-
- 3) Make sure all the tracks you want to play are set to use the Ultraound Synth.
-
- Oh, BTW, a real PITA is that you have to load the patches BEFORE you start
- Cakewalk. I thought that the latest Windows drivers were multi-user, but for
- some reason CW takes over the whole thing anyway.
-
- Burns
-
- ------------------------------
-
- Date: Wed, 21 Apr 93 10:38:32 BST
- From: Chris Boucher <C.C.Boucher@southampton.ac.uk>
- Subject: Re: Gus & Cakewalk for Windoze
- Message-ID: <141.9304210938@mail.soton.ac.uk>
-
- Cakewalk (I used the demo version) doesn't currently support patch
- caching, so you need to load the patches directly using the patch
- manager. Here's what I did...
-
- .1. Run the patch manager.
- .2. Turn OFF midi thru in the patch manager - this stops it from
- . stealing the midi in from Cakewalk.
- .3. Run Cakewalk.
-
- You should now be able to switch between the patch manager and Cakewalk
- without any problems.
-
- Chris.
-
- --
- Dr Chris Boucher Tel: (+44 703) 592300
- Signal Processing and Control Group Fax: (+44 703) 593033
- Institute of Sound and Vibration Research Email: ccb@soton.ac.uk
- University of Southampton, Southampton S09 5NH, England
-
- ------------------------------
-
- Date: Wed, 21 Apr 93 9:27:57 CDT
- From: Joe Cheng <jcheng@post.its.mcw.edu>
- Subject: GUS Dram Problems
- Message-ID: <9304211427.AA16227@post.its.mcw.edu>
-
- I installed a set of 256x4 70ns drams into my GUS to icrease my memory up to
- 1 Meg and everything seemed fine until I ftp'ed a dram checker from archive
- that showed that I only have 768k of dram with bank 2 being bad. Problem
- is that this error is very erratic, if I boot up my system from cold, and then
- run the dram check, it shows that I have 1024k with all banks being good, but
- after I run either SBOS 2.04 or windows and then recheck, it shows the error
- first described. Is it that you need to stick with 80ns chips (which the local
- stores are currently out of so I got the 70ns), or replace my first bank with
- 70ns chips also, bad chips, or is my computer (Gateway 2000 486sx-25) frying
- the board? Any help or comments would be appreciated.
-
- Thanks,
-
- -Joe-
-
- ------------------------------
-
- Date: Wed, 21 Apr 1993 02:16:02 +0700 (MST)
- From: Adam Cowen <cowen@ee.ualberta.ca>
- Subject: joysticks and mice
- Message-ID: <Pine.3.03.9304210106.A14192-b100000@bode.ee.ualberta.ca>
-
- Problem 1: Joystick.
- When playing some games like lemmings2, I get the wierdest things
- happening. If I am using SBOS and a joystick there are problems. It seems
- that whenever there is a digitized sound the game will move the cursor up
- and to the right as if it had been moved(and it wasn't) Music is cool, but
- sounds like squished lemms and all that produce the problem. It has only
- happened since I started using the gus's game port. And that ticks me off
- since I bought a new com card for just that reason. I also use the
- ultrajoy program.
-
- Problem 2: Mouse
- When playing ultrabots or lemmings or whatever, every so often my mouse
- driver will get corrupted and it goes all freaky. Again using sbos2.04.
- Well the problem may be SBOS, but it is most possibly my cheap Genius
- Mouse (it sucks big time). But just wondering if any other netters had any
- problems.
-
- FYI my setup is as follows:
- 386-40, 4M RAM, 1M GUS (latest rev), gus software 2.05, PVGA 512k, dos 6.0
- (no dblspace)
-
- Umm about the 2.05 disks, I wouldn't waste my time d/l them, since I think
- that the only new thing is that they come with sbos2.04. I am going to do
- a comprehensive check on each file and report any differences, but so far
- that is all that has changed. I will do a follow-up on that one.
-
- Also if you are having troubles when using memory managers, you should try
- increasing the dma buffers. And I think (pretty sure) that if you are
- using QEMM you can disable virtual DMA's by using the NOVDMA switch.
-
- Also I had a lot of problems when letting memmaker (c/w dos6) load stuff
- high for me. As soon as I went back to doing it myself all problems seemed
- to fade. I was having problems like not being able to manually load things
- high, hanging when freeing things that were previously lh'd, erratic
- functioning of programs, etc. So save yourself a headache and don't use it.
-
- Enough rambling tho, I will stop wasting space. Thanks to all in advance.
-
- ciao,
- Adam Cowen
- cowen@ee.ualberta.ca
-
- ------------------------------
-
- Date: Wed, 21 Apr 1993 08:42:59 -0400 (EDT)
- From: "Adam K. Rixey" <nyarl+@cmu.edu>
- Subject: Re: Shareware support
- Message-ID: <4fpI5HO00WB842nW0s@andrew.cmu.edu>
-
- > BTW: Anyone heard about any upcoming support from Apogee,
- > Epic, or Id for the GUS? Maybe if we bug them enough... ^_^
-
- Epic is going to support the GUS; I know for a fact that
- Renaissance's game Cyberstrike to be released by Epic will have full GUS
- support (i.e. - 8 or 16 track music, last I heard).
- Jay Wilbur at Id has said that Doom will support the GUS; it might
- not in it's initial release, but they would create a patch for it if
- that was the case. He's hinted that it might use the Ultrasound 3D, but
- I'm not sure on that point.
- I've yet to see a message about it from Apogee.
-
- .- AkR
- .- ar2w@andrew.cmu.edu
- ___
- Hey, kids, now there's a free shoggoth in every box of Sugar Coated Cthooloops!
-
- ------------------------------
-
- Date: Wed, 21 Apr 1993 10:11:11 -0400 (EDT)
- From: Kevin Holly <hollyk@mcmail.cis.mcmaster.ca>
- Subject: subscribe
- Message-ID: <Pine.2.4.9304211049.A28977@mcmail>
-
-
-
- ------------------------------
-
- Date: 21 Apr 1993 02:38:46 PST
- From: chrisw <chrisw@leland.Stanford.EDU>
- Subject: Why do my patches sound bad? & 2 noises are better than one
- Message-ID: <9304210939.AA20445@leland.Stanford.EDU>
-
- ------------
-
- Just dusted off the drum kit and microphones to try and record some better
- drum patches on the gus (well, not quite ...)
-
- Anyway, the basic problem I seem to have is that files that sound fine as
- .wav files sound pretty awful when I convert them to patches using either
- Wav2pat or the Ped program. I'm not sure, but the quality of playback just
- seems much lower - kind of noisy and lacking in definition: anyone know why?
-
- By the way, I'm using the inbuilt 8-bit recording, but as I said, the .wav
- files sound O.K. - you can tell the difference from the originals, but
- they sure sound better than the drum patches that came with the GUS. (That
- awful snare drum is really getting to me).
-
-
- On to another issue. Anyone considered the possibility of creating patches
- with 2 oscillators rather than one? I've been fooling around with playing
- two sounds at once from my keyboard (sending note messages out on two
- midi channels) and the results seem quite promising.
-
- For example, get the somewhat boring 'rhodes piano' patch playing on two
- channels. Pan one of the channels to the left (using controller 10
- mesages) and the other to the right. Then make one channel slightly out of
- tune with the other (using a pitch bend message - I set it up from a non-
- spring-loaded controller wheel so I can fiddle with it a bit). The result is
- a rich, 'chorussy' electric piano sound with good stereo depth. Try
- it out with headphones on! The same trick with bass guitars produces a
- sort of oily 'flanged bass' sound.
-
- Other tricks to try include a similar thing with different noises on the two
- channels. Try ensemble strings 1 and synth strings 2 in different stereo
- positions (although better to have them at 1/4 and 3/4 rather than all the way).
- Gets a much fuller sound than either one seperately.
-
- Looking forward a bit, once we have a good patch editor running, why not use
- a 2 oscillator system as a type of poor man's filter? Get a fairly bright
- patch, filter it down and save it as another patch, then play back the two
- with the amplitude decaying much faster on the unfiltered patch. A similar
- trick could be used for key velocities: have different velocity curves for
- the two noises so that harder key presses get more of the brighter noise and
- less of the mellower noise. (Can use the same sort of thing with completely
- different noises as well eg. a brass and synth combination that gets brassier
- as you hit it harder).
-
- Obviously, the main trade off involved is using two oscillators for every
- one note, but this is the fun thing about having 32 oscillators. How do you
- intend to use them all up otherwise? (and remember, you PAID for all 32!)
-
- What would be needed to do this is some sort of driver to intercept messages
- sent from a sequencer or whatever to the GUS and echo them out on more than
- one channel. (Just wondered whether Midi Mapper can actually do this. But I
- think it goes the other way: maps lots of channels into one). Also some
- sort of user interface would be needed to set things up easily.
-
- Just thought I'd raise the issue, anyway. I know that Gusorgan and Spltmidi
- are programs looking in this direction, but it would be much more useful if
- these sorts of ideas were in a driver rather than in an application
- program. (Well, at least one person (me!) would like to use a sequencer at the
- same time).
-
- Anyway, once my non-demo version of Cakewalk for Windows arrives (which was
- MEANT to be today) I'll try to demonstrate a few of these tricks in some
- midi files. By the way, has anyone actually written something from scratch
- on a GUS yet (using the dreaded inbuilt noises) or should I consider myself
- a pioneer?
-
- Chris.
-
-
-
-
-
-
-
-
- ------------ Forwarded Message
- Received: from dsd.ES.COM ([130.187.85.113]) by orca.es.com (4.1/SMI-4.1)
- .id AA03505; Wed, 21 Apr 93 00:30:11 MDT
- Errors-To: ultrasound-owner@dsd.es.com
- Received: from itchy (itchy.dsd.ES.COM) by dsd.ES.COM (4.1/SMI-4.1/e&s_server-2.1/dsd)
- .id AA07362; Wed, 21 Apr 93 00:30:18 MDT
- Errors-To: ultrasound-owner@dsd.es.com
- Received: by itchy (5.61/1.34)
- .id AA18492; Wed, 21 Apr 93 00:29:43 -0600
- Message-Id: <9304210629.AA18492@itchy>
- Date: Wed, 21 Apr 1993 00:07:09 -0500 (CDT)
- Errors-To: Ultrasound Digest Owner <ultrasound-owner@dsd.es.com>
- From: Ultrasound Daily Digest Request <ultrasound-request@dsd.es.com>
- Reply-To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
- Subject: Ultrasound Daily Digest V3 #21
- Apparently-To: chrisw@leland.stanford.edu
-
-
- Ultrasound Daily Digest Wed, 21 Apr 1993 Volume 3 : Issue 21
-
- Today's Topics:
- ...2 new patches for GUS
- .. [GUS] and Monster Bash!
- [GUS] Programming a simple sampleplayer for large samples
- .. Alone in the Dark problems
- ...Dead mouse in windows
- ... Finale & Windows 3.1
- ... games & dblspace
- .. Gus & Cakewalk for Windoze
- ... GUS in DOS BOX
- .. Last Attempt (a promise)
- ... Links 386 w/GUS
- .. misunderstanding on DOS BOX
- ... News reader host
- . Ok, maybe I am stupid, but COMANCHE IS WORKING!!
- ... OS/2 drivers
- .. Ultrasound Daily Digest V3 #16
- ... UW I with SBOS 2.04
- .. WINJAMMER - MIDI files too big
-
- .Information about the UltraSound Daily Digest (such as
- mail addresses, request servers, ftp sites, etc., etc.) can be found
- at the end of the Digest.
-
- .*** HEY!!! ***
-
- .Before you ask a question, *** READ THE FAQ ***. It's
- available on the request server and the ftp sites, or check the
- newsgroup archives.
-
-
- ---------------------------------------------------------------------
-
- Date: Tue, 20 Apr 93 11:34:02 CDT
- From: eason@ncrnd3.StPaul.NCR.COM (Dale Eason)
- Subject: Re: 2 new patches for GUS
- Message-ID: <9304201634.AA15505@ncrnd3.StPaul.NCR.COM>
-
- Any one interested in pipe organ voices for the GUS can find two pat files
- included in the gusorg.exe file at epas. They are princ8.pat and bourd4.pat
- which are samples of an 8 foot principal and 4 foot bourdon. The samples
- were first made using uss8. Since that made them 8 bit samples and a little
- bit noisy, I then used my own sound analyzer based on Csound's hetro analysis
- to resynthasyze them to 16 bits.
-
- Dale Eason
-
- -----------------------------
-
- Date: 19 Apr 1993 23:11:54 -0400
- From: ensor@cs.utk.edu (Neal Ensor)
- Subject: [GUS] and Monster Bash!
- Message-ID: <1qvplqINN213@duncan.cs.utk.edu>
-
- ReprintFrom: comp.sys.ibm.pc.soundcard
-
- Anyone else have trouble getting this new Apogee creation to
- work properly with the GUS? I've tried several settings, and
- each time I get most of the way through the first level (or any
- level..) using Soundblaster effects, it will hit a point that
- it starts a sound, then never stops... This produces a nasty
- lockup effect, from which I must reboot. Anybody having any
- luck with it? I get the soundtrack just fine, but I'd like
- those digitized effects (I mean, the PC speaker just isn't the
- same! :) ) Is this one of those where an older version of
- SBOS is in order? (Using 2.04).
-
- Any help would be appreciated... My setup is as follows:
-
- 386DX/40MHz, 16 megs RAM, using DOS 6.0 with EMM386 EMS
- drivers. Using SBOS version 2.04.
-
- .. Neal Ensor
- .. ensor@cs.utk.edu
-
- BTW: Anyone heard about any upcoming support from Apogee,
- Epic, or Id for the GUS? Maybe if we bug them enough... ^_^
-
- -----------------------------
-
- Date: 21 Apr 93 01:31:50
- From: jao@cc.tut.fi (Aula Janne)
- Subject: [GUS] Programming a simple sampleplayer for large samples
- Message-ID: <JAO.93Apr21013150@lehtori.cc.tut.fi>
-
- ReprintFrom: comp.sys.ibm.pc.soundcard,comp.sys.ibm.pc.soundcard.GUS
-
- I need to be able to play very large (maybe 10 Megs) stereo samples
- (sampled at slow frequency, ~10000 Hz) with a Gravis. I have studied
- the docs (and the sources) in wuarchive.wustl.edu, and came up with
- a few questions about using Gus's memory as a double buffer for the
- incoming sample.
-
- But first, is this kind of thing possible to do with
- the technical data (and knowledge?) *available* in the net?
- I think I must rely 100% on the net.wisdom as the SDK just seems
- too hard to get. Can't help to wonder what is the marketing strategy
- Gravis is applying..
-
- Anyway,
-
- Double buffering would be an easy one, if there just existed an exact
- way to determine when the card has played the buffer till the end.
- Polling the byte location every 1/(10000 Hz) seconds feels rude not
- mention the trouble of filling the second buffer in a timer interrupt
- handler. Is there a way to force GUS to make an IRQ after reaching the end
- of a voice sample? That would solve the problem nicely.
-
- IO-based writing into GUS's memory should be more than enough for a
- stereo sample at 10000Hz, but does there exists any info on the issue of
- DMA transfers into the gus's memory? It should really be rather simple,
- all the GUS needs to know is where to put the data DMAC feeds in..
-
- Comments? Hints? Sources? Please do mail. The deadline.. :-)
-
- -----------------------------
-
- Date: Tue, 20 Apr 93 10:38:34 CST
- From: Richard Tamura <spock@okway.okstate.edu>
- Subject: Re: Alone in the Dark problems
- Message-ID: <9304201038.A11015@okway.okstate.edu>
-
- I was getting weird sound in Alone in the Dark. One option is to
- choose no DMA as Marcus said... However, this slows down the game
- noticeably when there's digitized sound on my DX2-66. The game works
- fine for me when I boot up with QEMM with the stealth feature
- disabled. If you are not using QEMM, then please ignore this! :)
-
- Seeya,
-
- - Richard
-
- -----------------------------
-
- Date: Tue, 20 Apr 93 10:32:35 EDT
- From: amix@gvls2.VFL.Paramax.COM (Andy Mix)
- Subject: Dead mouse in windows
- Message-ID: <9304201432.AA06323@gvls2.VFL.Paramax.COM>
-
- About 1/3 to 1/2 of the time when I start up windows, I have no
- mouse; no hourglass cursor and then no arrow. I have to <ctrl> F
- to exit windows and restart again. Next time it's fine. This
- seemed to coincide with loading the 2.01 disks window driver.
- I do not have DOS 6.0 yet, so I can't blame the problem on that.
- Someone else had mentioned this problem a while ago, but I never
- saw anything more about it. Anybody else seeing this or have any
- clues?
-
- -Andy
-
- -----------------------------
-
- Date: 21 Apr 1993 10:17:21 +1000
- From: PHTH1@cc.newcastle.edu.au
- Subject: Finale & Windows 3.1
- Message-ID: <01GX9PJGNQIQ8WYC49@cc.newcastle.edu.au>
-
- For those of you like me who want a good but affordable combination of music
- software and soundcard, Finale version 2.2 now supports Windows multimedia
- extensions. This, of course, means that it will drive the GUS. This means
- you can now obtain sound from Finale without an MPU401 interface.
-
- Tony
-
- -----------------------------
-
- Date: Tue, 20 Apr 1993 04:27:36 -0600 (CST)
- From: "Neil D. Danylczuk" <ndd41@jester.usask.ca>
- Subject: games & dblspace
- Message-ID: <Pine.3.04.9304200436.B28155-9100000@jester.usask.ca>
-
- I have seen and heard about a lot of problems with game compatibility
- and dblspace. The strangest thing is that the problems seem
- to be erratic. Some days the game will work on a compressed
- volume, some days it won't. I have seen this and heard about
- this with numerous titles. All the ones that I've personally
- seen are games that store their files in a compressed form
- to begin with.
-
- This is an emerging problem that has yet to be defined or solved.
-
- -----------------------------
-
- Date: Wed, 21 Apr 1993 00:19:44 EDT
- From: Hard On The Beaver <jabussey@ualr.edu>
- Subject: Gus & Cakewalk for Windoze
- Message-ID: <0096B563.1FE835E0.1162@ualr.edu>
-
- .Has anyone gotten the GUS to work with CakeWalk For windoze?
- If so please post a detailed description of exactly wht you did and what
- settings you used!
-
- Thanks,
-
- Jacuqe Andre' Bussey
-
- -----------------------------
-
- Date: Tue, 20 Apr 1993 04:25:49 -0600 (CST)
- From: "Neil D. Danylczuk" <ndd41@jester.usask.ca>
- Subject: GUS in DOS BOX
- Message-ID: <Pine.3.04.9304200449.A28155-8100000@jester.usask.ca>
-
- The problem with SBOS in a Windows DOS Box is well known to the
- techs, and John Smith has told me that Forte will have a fix
- for the problem in the next SBOS, due end of April. In the
- meantime, just remove SBOS before starting Windows. (SBOS -F)
-
- -----------------------------
-
- Date: Wed, 21 Apr 93 03:08:44 +0200
- From: chief@lysator.liu.se
- Subject: Last Attempt (a promise)
- Message-ID: <9304210108.AA01775@ruben.lysator.liu.se>
-
- So, no help for this poor old fella' with his NEW SET OF DISKS INSTALLATION
- problems, huh? Not even from Mr. John 'Gravis' Smith? (I gave up after that
- 7th try, in case anyone wondered). SETUP and ULTRINIT still doesn't work.
- Still locks my computer.
-
- Well well well.. not to worry, I use the old v1.22 disks instead, until
- I can put my hands on a working SoundBlaster 16 or something. I can always
- use the Ensoniq chip for something else.
-
- A few views on the new .MID pack for the GUS 2.01 disks though -
-
- STRIVING: Everything runs smooth on all channels Except for the 1st one.
- . The Piano sounds Really flakey around C7. Like it was another
- . sound in fact.
-
- BIKES : Terrible! What *are* those sounds? I can't listen to it.
- . And I can't believe it's supposed to sound like this!
-
- TECHNO78: Is the Trumpet really the 'main' instrument in this tune?
-
- A-BRIDGE: Can someone tell me what sound Channel 09 is supposed to be?
-
- -------------------------------------------------------------------------
- - Erik
-
- -----------------------------
-
- Date: Tue, 20 Apr 1993 04:38:37 -0600 (CST)
- From: "Neil D. Danylczuk" <ndd41@jester.usask.ca>
- Subject: Links 386 w/GUS
- Message-ID: <Pine.3.04.9304200437.D28155-c100000@jester.usask.ca>
-
- The following is a message I saw by Scott Hawley regarding
- exactly how to run Links 386 with the GUS.
- Since he wrote this, Links 1.08 and DOS 6.0 have come
- out, though. Keep that in mind. The suggestions are
- very useful anyway. Someone might want to add this to
- the FAQ?
-
- :::::::::
-
- Links 386 Pro (Access Software)
- UltraSound Setup
-
- Version
- You must be using Links 386 Pro version 1.05 or newer. Version 1.05
- fixes some with the sound. To find out your version #, type LINKS386 /V
- from the directory. Version 1.05 can be found on most bulletin board
- systems by calling Access Software Directly (1-800-793-8324).
-
- Memory
- Links 386 Pro comes with it's own memory manager. Access Software
- does not using QEMM with Links 386 Pro. It has been our experience
- that Links 386 Pro works best without any expanded memory driver, including
- EMM386.EXE. Conclusion: Don't use EMM386.EXE (or any other expanded memory
- driver)!
-
- According to Access Software, you must use the HIMEM.SYS driver that
- comes with 5.0 (not the one that comes with Windows 3.1). If you use the
- driver that comes with Windows 3.1, then Links will probably crash.
-
- Links Configuration
- Once you have your computer's memory set up as above, and you have
- installed Links 386 Pro version 1.05, you are ready to begin. You must delete
- the configuration file in the LINKS386 subdirectory called LINKS386.CFG.
-
- SBOS
- Because Links 386 Pro "looks for" a specific version of the Sound
- Blaster card, you must run SBOS with the -X2 option. Example: SBOS -X2
-
- Running Links
- Links must be run with the /S option, which eliminates possible device
- conflicts with sound cards. Example: LINKS386 /S or GOLF /S.
-
- You should then go to the "Options" menu and select "Sound Options."
- Choose the Sound Blaster option. At this point, Links should set up
- (by itself) for DMA channel 1, and interrupt 7. You should change
- this to whatever is listed for the "I" option in your SET BLASTER=
- line in your AUTOEXEC.BAT file, usually 5.
-
- Try "pressing" the TEST SOUND button on the screen. Yo
-
-